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Post  Mrdude22 Sun Mar 20, 2011 8:53 pm

skip to 6:50 of this video

What is that he is doing?

Skipping a battle to fit in another scene

So if we take away one battle from each part and add one more part to each DO...you have this pattern

Opening
Battle
After Battle
Before Battle
Battle
After Battle
Before Battle
Battle
After Battle
End

You see?
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Post  The Silver Dragoon Sun Mar 20, 2011 9:16 pm

Ah, I see... well, I want to check it out personally before setting everything up...

... but wouldn't it be either removing one or adding two parts? It's a multiple of three... so 9 or 12.
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Post  Mrdude22 Sun Mar 20, 2011 9:17 pm

That would be the only problem

It's up to everyone else if they want to add more or scrap one battle
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Post  The Silver Dragoon Sun Mar 20, 2011 9:30 pm

I think I could do either one in my case.

If I scrap one... I'd probably get rid of the battle with Zero, since I don't need that part for the story; the first three establish his role, five shows his animosity to Sanaki, 6 and 7 show the lengths he's willing to go to help someone, while 8 and 9 are the buildup to the finale.

If I added two... well, the middle battle still has to be the Sanaki fight, so a battle would be added somewhere between Battle 2 and what is now 5. The last three fit perfectly together, so a battle would be added during the Rune subplot, either something added before what is now Battle 6 (so Rune would be the ally), between 6 and 7 (so Dark would likely be the ally again), or after 7 (so either the other half of the 4-on-4 fight, or something that happens after Rune defeats Elice)
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Post  Mrdude22 Sun Mar 20, 2011 9:32 pm

If I scrapped one. It could be the battle with Dragmire and Zell on SFB. That battle was filler as it was.

If I had to add 2...
I would most likely add one after Team Dude meets back up and they go on for a bit. Fight someone else before Dude leaves again to take on Stunna.

And maybe one before the first one..like a flashback
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Post  The Silver Dragoon Sun Mar 20, 2011 10:02 pm

Also, do you know what else that video confirmed?

Mambo de Chocobo is still in Duodecim Very Happy
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Post  Mrdude22 Sun Mar 20, 2011 10:04 pm

HOORAY...I guess.
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Post  zeroflamecutter Sun Mar 20, 2011 10:26 pm

I'm just one huge piece of filler... XD
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Post  Mrdude22 Sun Mar 20, 2011 10:29 pm

Maybe is you start your story you won't be XD
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Post  zeroflamecutter Sun Mar 20, 2011 10:30 pm

I haz no ideas.
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Post  Mrdude22 Sun Mar 20, 2011 10:33 pm

Do you have any idea..even the smallest?
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Post  The Silver Dragoon Sun Mar 20, 2011 10:34 pm

Hey, c'mon, Zero, don't be like that. I actually was considering giving you a larger role in my story, maybe appearing in one of the parts that isn't made up yet, and having a role in Hero's portion of Shade Impluse (I was considering Jeryl for the role, but that wouldn't work what with Jeryl's role in SI)

And don't worry, we can help you with your portion of the story as well... but first, I want the game so I can learn every detail of the Quest Creator.
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Post  zeroflamecutter Sun Mar 20, 2011 10:40 pm

Mmm... sound's good, Hero.

The problem I have here is that I have no idea WHATSOEVER on what I should do. I've honestly considered dropping out, but I don't really want too...
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Post  Mrdude22 Sun Mar 20, 2011 10:44 pm

Well let's start with your backstory.

Unless you decided to change something (which is possible) you are in a nutshell Dark Kain by a different name.
So obviously you aren't the ...nicest guy.
And without the Real Kain to take out you need something else to do.
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Post  Jeryl the Shadow Sun Mar 20, 2011 10:48 pm

Oh this works out nicely. This is good news indeed.

If I had to take out one, the only one I could would be the eighth battle. The rest has to happen as it happens. The first one sets the stage and introduces Jeryl and Pho, and all the traits contained therein. The second battle consists of the betrayal of Pho and it establishes Jeryl's trust issues and a bit of his naivete. The third is when I actually join my team. The fourth is when I meet Etro. The fifth...well, I'll let you figure that one out. The sixth sets the tone for the rest of that DO. The seventh is when everything pulls together. The eighth and ninth, I'm still working on, and the tenth is my resolution. There are numerous issues however, so I would rather not do this. One of the major ones is that it changes my SI quite a bit. The ninth battle is when Etro is my assist, and that would not work at all right after the fight. That would then mean that she would have to be my tenth battle assist...which could work admittedly, but it changes my story quite a bit. It also changes my SI, if I do it this way...hmm...


If I add two, then that, admittedly, is still more difficult than it currently is, namely finding opponents and times to fight said opponents.. Still it works well if I can pull it off. Probably better as it allows me to elaborate more.

Spoiler:


Zero, I can try to help if you want.


Last edited by Jeryl the Shadow on Mon Mar 21, 2011 3:53 pm; edited 3 times in total
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Post  Mrdude22 Sun Mar 20, 2011 10:52 pm

Spoiler:
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Post  zeroflamecutter Sun Mar 20, 2011 10:54 pm

I'm not exactly the nicest guy around, anyway... haha.

But yeah, that's the problem. I can't really find a purpose, besides being the douche of the story, lol. And perhaps we should take this discussion to the help topic?
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Post  Mrdude22 Sun Mar 20, 2011 10:55 pm

how about the chat box?
It's easier that way
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Post  Jeryl the Shadow Mon Mar 21, 2011 4:12 pm

Alright, because of this new information, I realized my initial plan for my SI would not work. So I'm going to lengthen it. A lot. Instead of one SI consisting of five battles, there will instead be three SI's with three battles each.

The first SI has the player controlling Etro. This is the easiest of the three SI's. Etro fights predominately villains, with the exception of the last battle. Etro fights Dragmire, Kitmeng, and Hero of Time. Etro has no assist, but her summonstone changes to the exact counter of the opponents.

The second SI has the player controlling Phostopho. Yes, Phostopho. Yes, Pho helps at this point. Etro is his assist and Omega is his summon. This SI is about middle of the ground in terms of difficulty. Pho fights mostly heroes, but that's more because they attack him rather than him attacking them. Pho fights Zero (or Shinigami), Aqua, and Stunna.

The third SI has the player controlling Jeryl. I'm not going to lie. This SI is going to be hell. His assist changes depending on his battle, as does his summonstone. Jeryl fights Sanaki, Etro, and Chip. In his fight against Sanaki, both fighters are assistless, but Jeryl's health is cut. In his fight against Etro, Jeryl has the assistance of a hero (such as Hero) and Etro has the assistance of Pho. Jeryl's summonstone is countered by Etro's summonstone. In the final battle against Chip, Jeryl has the assistance of Pho, and his summonstone is Ultima. Chip has the Shinryu summon (if possible) or some other summonstone, but he is assistless.
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Post  Mrdude22 Mon Mar 21, 2011 4:25 pm

I still need to think of a basics for my SI
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Post  Jeryl the Shadow Mon Mar 21, 2011 4:31 pm

Yeah this is just my basic rough draft. I still have a lot to come up with. but I'm going to worry about my story first.

Speaking of said story, I decided I'm going to add two battles rather than take away one. It works better.
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Post  Mrdude22 Mon Mar 21, 2011 4:39 pm

It does.
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Post  The Silver Dragoon Mon Mar 21, 2011 6:13 pm

Yeah, I agree.
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Post  Mrdude22 Mon Mar 21, 2011 6:18 pm

In other news Mogweb is absent from the US/EU versions for...no reason.

So we have to use Megaupload or Mediafire or something to share the quests.
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Post  The Silver Dragoon Mon Mar 21, 2011 7:12 pm

Ohhh, that's right. I hope there's a way normally, but at least we can still do it that way.

BTW, since Jeryl mentioned SI... expect Dragmire to mess with Hero's head some more Rolling Eyes
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