Character Movesets
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Character Movesets
This suddenly gives the Set B and C meaning!
So the character's should have unique movesets.
..Mostly for the villains using the same character (Blade and Stunna. Dragmire and Thamaturge)
And since you can use the moveset that your character has already...just use one of the other sets
Try to use different moves for different villains if they use the same
Dude's Moveset:
Brave
Ground:
Normal: Rumble Rush (Meo Twister BRV to HP)
Up: Swift Attack
Down: Booster 8
Air:
Normal: Swift Attack (Meo Twister BRV to HP)
Up: Vortex
Down: Solution 9
Hp
Ground
Normal: Tidal Flame
Up: Stellar Circle 5
Down: Tidal Flame
Air:
Normal: Shift Break
Up: Free Energy
Down: Grand Lethal
...Well this is how I usually use Zidane (Without Booster 8 for obvious reasons...I just like how that move is turning out.) and the main reason I have Solution 9 and I use it because I think it looks cool =P
Stunna's Moveset:
Brave
Ground:
Normal: Reverse Polarity
Up: High Block
Down: Mid Block
Air:
Normal: Sword Dance
Up: High Block
Down: Omni Block
HP Attacks
Ground:
Normal: Delta Attack
Up: Delta Attack
Down: Maelstrom
Air:
Normal: Delta Attack
Up: Grand Cross
Down: Maelstrom
As you can see Stunna has more defensive Brave Attacks (Due to the fact that he is afraid to die)
Edit: Gah On Dude's I mixed up Tempest and Vortex >_>
So the character's should have unique movesets.
..Mostly for the villains using the same character (Blade and Stunna. Dragmire and Thamaturge)
And since you can use the moveset that your character has already...just use one of the other sets
Try to use different moves for different villains if they use the same
Dude's Moveset:
Brave
Ground:
Normal: Rumble Rush (Meo Twister BRV to HP)
Up: Swift Attack
Down: Booster 8
Air:
Normal: Swift Attack (Meo Twister BRV to HP)
Up: Vortex
Down: Solution 9
Hp
Ground
Normal: Tidal Flame
Up: Stellar Circle 5
Down: Tidal Flame
Air:
Normal: Shift Break
Up: Free Energy
Down: Grand Lethal
...Well this is how I usually use Zidane (Without Booster 8 for obvious reasons...I just like how that move is turning out.) and the main reason I have Solution 9 and I use it because I think it looks cool =P
Stunna's Moveset:
Brave
Ground:
Normal: Reverse Polarity
Up: High Block
Down: Mid Block
Air:
Normal: Sword Dance
Up: High Block
Down: Omni Block
HP Attacks
Ground:
Normal: Delta Attack
Up: Delta Attack
Down: Maelstrom
Air:
Normal: Delta Attack
Up: Grand Cross
Down: Maelstrom
As you can see Stunna has more defensive Brave Attacks (Due to the fact that he is afraid to die)
Edit: Gah On Dude's I mixed up Tempest and Vortex >_>
Last edited by Mrdude22 on Fri Apr 08, 2011 9:24 pm; edited 1 time in total
Re: Character Movesets
Alright...
Jeryl:
Normal Mode:
Ground Brv:
Neutral: Sentence (ground)
Up:
Down:
Air Brv:
Neutral: Circle of Judgment
Up:
Down: Sentence (midair)
Ground HP:
Neutral: EX Charge
Up:
Down:
Air HP:
Neutral: EX Charge
Up:
Down:
EX Mode:
Ground Brv:
Neutral: Relentless Lunge
Up: Enrage
Down: Gaia Breach
Air Brv:
Neutral: Vortex of Judgment
Up: Dual Rend
Down: Aero
Ground HP:
Neutral: Innocence (ground)
Up: Execution
Down:
Air HP:
Neutral: Innocence (midair)
Up:
Down: Hatred
Jeryl in his normal form is not too much of a threat. His Circle of Judgment is his best attack to keep people away. In his EX form, however, he can lay on the hurt in a hurry. Relentless Lunge is there to get closer, Enrage is the obligatory storm of blades, and Gaia Breach is there to provide him a reliable way of attacking from a distance. In the air, Dual Rend is there to give him a quick approach/ attack, while Vortex is there to get enemies off of him. Aero is there only to provide a barrier of sorts, and because it is featured in his backstory. This is the way I normally play Gabranth anyway.
Phostopho:
Ground Brv:
Neutral: Lance Combo
Up: Rope Knife
Down: Sword Slash
Air Brv:
Neutral: Magic Arts: Fire
Up: Magic Arts: Thunder
Down: Sword Slash
Ground HP:
Neutral: Straight Arrow (ground)
Up: Lord of Arms
Down: Shield Bash
Air HP:
Neutral: Straight Arrow (Midair)
Up: Weaponmaster
Down:
This design actually fits Pho somewhat. Fire and Thunder are ideal to trap an enemy. If the enemy happens to reflect Fire, he can eat a Shield Bash. Thunder controls where his opponent can go, and Sword Slash is there to get the enemy off of him should they approach close enough.
On the ground, Pho is pretty standard except for Sword Slash in lieu of Reel Axe. This is because he feels that Reel Axe leaves him too vulnerable. This is also his greatest flaw, as it leaves him without a reliably damaging Brave Projectile.
Etro:
Ground Brv:
Neutral: Spiral Blow
Up: Lance Burst
Down: Cyclone (ground)
Air Brv:
Neutral: Lance Barrage
Up: Celestial Shooter
Down: Crashing Dive
Ground HP:
Neutral: Jump
Up: Dragon Fang
Down:
Air HP:
Neutral: Gungnir
Up: Rising Drive
Down: Sky Rave
Finally we come to Etro. This is my current set up with Kain, simply because I'm still getting used to him. Etro controls the space well. If she can't you with her spear, she'll hit you with a cyclone. Get close enough, and you eat her spear. Dragon Fang is absent in the air because of the fact that these three attacks will carry the opponent EVERYWHERE, essentially. In essence, it's a show of power.
Jeryl:
Normal Mode:
Ground Brv:
Neutral: Sentence (ground)
Up:
Down:
Air Brv:
Neutral: Circle of Judgment
Up:
Down: Sentence (midair)
Ground HP:
Neutral: EX Charge
Up:
Down:
Air HP:
Neutral: EX Charge
Up:
Down:
EX Mode:
Ground Brv:
Neutral: Relentless Lunge
Up: Enrage
Down: Gaia Breach
Air Brv:
Neutral: Vortex of Judgment
Up: Dual Rend
Down: Aero
Ground HP:
Neutral: Innocence (ground)
Up: Execution
Down:
Air HP:
Neutral: Innocence (midair)
Up:
Down: Hatred
Jeryl in his normal form is not too much of a threat. His Circle of Judgment is his best attack to keep people away. In his EX form, however, he can lay on the hurt in a hurry. Relentless Lunge is there to get closer, Enrage is the obligatory storm of blades, and Gaia Breach is there to provide him a reliable way of attacking from a distance. In the air, Dual Rend is there to give him a quick approach/ attack, while Vortex is there to get enemies off of him. Aero is there only to provide a barrier of sorts, and because it is featured in his backstory. This is the way I normally play Gabranth anyway.
Phostopho:
Ground Brv:
Neutral: Lance Combo
Up: Rope Knife
Down: Sword Slash
Air Brv:
Neutral: Magic Arts: Fire
Up: Magic Arts: Thunder
Down: Sword Slash
Ground HP:
Neutral: Straight Arrow (ground)
Up: Lord of Arms
Down: Shield Bash
Air HP:
Neutral: Straight Arrow (Midair)
Up: Weaponmaster
Down:
This design actually fits Pho somewhat. Fire and Thunder are ideal to trap an enemy. If the enemy happens to reflect Fire, he can eat a Shield Bash. Thunder controls where his opponent can go, and Sword Slash is there to get the enemy off of him should they approach close enough.
On the ground, Pho is pretty standard except for Sword Slash in lieu of Reel Axe. This is because he feels that Reel Axe leaves him too vulnerable. This is also his greatest flaw, as it leaves him without a reliably damaging Brave Projectile.
Etro:
Ground Brv:
Neutral: Spiral Blow
Up: Lance Burst
Down: Cyclone (ground)
Air Brv:
Neutral: Lance Barrage
Up: Celestial Shooter
Down: Crashing Dive
Ground HP:
Neutral: Jump
Up: Dragon Fang
Down:
Air HP:
Neutral: Gungnir
Up: Rising Drive
Down: Sky Rave
Finally we come to Etro. This is my current set up with Kain, simply because I'm still getting used to him. Etro controls the space well. If she can't you with her spear, she'll hit you with a cyclone. Get close enough, and you eat her spear. Dragon Fang is absent in the air because of the fact that these three attacks will carry the opponent EVERYWHERE, essentially. In essence, it's a show of power.
Jeryl the Shadow- Counterfeit Continuance
- Posts : 145
Join date : 2011-02-04
Age : 31
Re: Character Movesets
That Etro moveset is the exact same setup I have for Kain!
Anyways... for Hero, he primarily uses sword & shield attacks over magic, so his moveset is this.
Hero:
Brave
Ground:
Normal: Dayflash
Up: Ascension (Rune Saber BRV to HP)
Down: Sword Thrust
Air:
Normal: Dayflash
Up: Crossover (Rune Saber BRV to HP)
Down: Shield Strike (Bitter End BRV to HP)
HP
Ground:
Normal: Shield of Light
Up: Ultimate Shield
Down:
Air:
Normal: Shield of Light
Up:
Down:
Dragmire's the opposite, he uses quite a bit of magic. Being Garland, he has to have some physical attacks, but he does get all the more magically inclined attacks.
Dragmire:
Brave
Ground:
Normal: Lance Charge
Up: Round Edge
Down: Thundaga
Air:
Normal: Chain Cast
Up: Twin Swords
Down: Thundaga
HP
Ground:
Normal: Tsunami
Up:
Down: Blaze
Air:
Normal: Cyclone
Up:
Down: Blaze
Anyways... for Hero, he primarily uses sword & shield attacks over magic, so his moveset is this.
Hero:
Brave
Ground:
Normal: Dayflash
Up: Ascension (Rune Saber BRV to HP)
Down: Sword Thrust
Air:
Normal: Dayflash
Up: Crossover (Rune Saber BRV to HP)
Down: Shield Strike (Bitter End BRV to HP)
HP
Ground:
Normal: Shield of Light
Up: Ultimate Shield
Down:
Air:
Normal: Shield of Light
Up:
Down:
Dragmire's the opposite, he uses quite a bit of magic. Being Garland, he has to have some physical attacks, but he does get all the more magically inclined attacks.
Dragmire:
Brave
Ground:
Normal: Lance Charge
Up: Round Edge
Down: Thundaga
Air:
Normal: Chain Cast
Up: Twin Swords
Down: Thundaga
HP
Ground:
Normal: Tsunami
Up:
Down: Blaze
Air:
Normal: Cyclone
Up:
Down: Blaze
The Silver Dragoon- Lord of the Lance
- Posts : 227
Join date : 2011-02-04
Age : 37
Location : Kingdom of Deist
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